AI Insights · Timothy · July 2021
Top 5 io Games on Android in Europe Q2 2021
Discover the performance trends of the top 5 io games on Android in Europe during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the io games category saw significant activity on the Android platform in Europe. Here is a detailed look at the performance of the top 5 io games: War of Rafts: Crazy Sea Battle, State.io — Conquer the World, Snake.io - Fun Snake .io Games, Worms Zone .io - Hungry Snake, and slither.io.
War of Rafts: Crazy Sea Battle experienced a strong performance in weekly downloads, peaking at 897K in early May. The game saw a subsequent decline, finishing the quarter with 144K downloads in the last week of June. Revenue also saw a notable increase, reaching approximately $400 in mid-May before tapering off to around $142 by the end of June. Weekly active users mirrored this trend, peaking at 2.5M in early May and ending the quarter with 617K.
State.io — Conquer the World saw impressive growth in downloads, starting from 8.1K in late March and reaching a peak of 675K in mid-May. Revenue followed a similar upward trajectory, peaking at around $1.7K in late May. Active users increased steadily, reaching a high of 1.4M in late May before slightly declining to 732K by the end of June.
Snake.io - Fun Snake .io Games maintained a consistent download rate throughout the quarter, with weekly downloads ranging between 154K and 267K. Revenue remained stable, averaging around $400 per week. The game maintained a strong active user base, with weekly active users fluctuating between 1.4M and 1.8M.
Worms Zone .io - Hungry Snake saw stable download numbers, ranging from 132K to 276K throughout the quarter. Revenue showed a gradual decline, starting at $1.1K in late March and ending at $537 in the last week of June. Active users remained robust, peaking at 2.3M in early May and closing the quarter at around 1.98M.
slither.io demonstrated steady performance in downloads, ranging from 120K to 174K weekly. Revenue remained consistent, averaging around $200 per week. Active users showed a slight increase towards the end of the quarter, peaking at 1.9M in the final week of June.
These trends highlight the strong engagement and revenue potential for io games on the Android platform in Europe. For more insights and detailed data, visit Sensor Tower.